﻿//----------------------------------------------------------------
// Copyright (c) 2011-2013 
// All rights reserved.
// Author: Ben DaoWei 
// Contact: bendaowei@gmail.com
// Web Link: http://xnaeditor.codeplex.com
// ----------------------------------------------------------------

namespace UnityEngine.Components
{
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
    using UnityEngine.Core;
    using System.Xml;
    using UnityEngine.IO;
    using System.Xml.Serialization;

    public class Configuration : UnityEngine.Core.Component
    {
        #region constructor
        public Configuration()
            : this(null)
        {
        }

        public Configuration(GameObject gameObject)
            : base(gameObject)
        {
        }
        #endregion

        #region AssetsFolde
        private string assetsFolder = "";
        [Editable]
        public string AssetsFolder
        {
            get
            {
                return assetsFolder;
            }
            set
            {
                assetsFolder = value;
            }
        }
        #endregion
    }
}
